#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#define ROW 9
#define COL 9
#define ROWS 11
#define COLS 11
#define EASY_COUNT 10;

void menu();
void game();
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS],int row,int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
int get_mine_count(char board[ROWS][COLS],int x,int y);

int main()
{
    int input = 0;
    //设置生成随机数的起点
    srand((unsigned int)time(NULL));
    do{
        menu();
        printf("请选择:>\n");
        scanf("%d",&input);
        switch(input)
        {
            case 1:
                game();
                break;
            case 0:
                printf("退出游戏\n");
                break;
            default:
                printf("选择错误，请重新选择\n");
                break;
        }
    }while(input);
    return 0;
}

void menu()
{
    printf("********************\n");
    printf("*****  1.play  *****\n");
    printf("*****  2.exit  *****\n");
    printf("********************\n");
}

void game()
{
    char mine[ROWS][COLS] = { 0 };//存放布置好的雷的信息
    char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息
    
    //初始化数组内容为指定的内容
    //mine数组在没有布置雷时都是'0'
    InitBoard(mine,ROWS,COLS,'0');
    //show数组在没有排查雷时都是'*'
    InitBoard(show,ROWS,COLS,'*');
    
    //设置雷
    SetMine(mine,ROW,COL);
    
    DisplayBoard(show,ROW,COL);
    
    //排查雷
    FindMine(mine,show,ROW,COL);
}

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
    int i = 0;
    int j = 0;
    for(i = 0; i < rows; i++)
    {
        for(j = 0; j < cols; j++)
        {
            board[i][j] = set;
        }
    }
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
    int i = 0;
    int j = 0;
    printf("------------扫雷游戏------------\n");
    for(j = 0; j <= col; j++)
    {
        printf("%d ",j);
    }
    printf("\n");
    for(i = 1; i <= row; i++)
    {
        printf("%d ",i);
        for(j = 1; j <= col; j++)
        {
            printf("%c ",board[i][j]);
        }
        printf("\n");
    }
    printf("------------扫雷游戏------------\n");
}

void SetMine(char board[ROWS][COLS],int row,int col)
{
    int count = EASY_COUNT;
    while(count)
    {
        int x = rand() % row + 1;
        int y = rand() % col + 1;
        if(board[x][y] == '0')
        {
            board[x][y] = '1';
            count --;
        }
    }
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
    int x = 0;
    int y = 0;
    int win = 0;//找到非雷的个数
    while(win < row*col - EASY_COUNT)
    {
        printf("请输入要排查的坐标:>\n");
        scanf("%d%d",&x,&y);
        if(show[x][y] != '*')
        {
            printf("该坐标已经排查过了，不能重复排查\n");
        }
        else
        {
            if(x >= 1 && x <= row && y >= 1 && y <= col)
            {
                //是雷
                if(mine[x][y] == '1')
                {
                    printf("很遗憾，你被炸死了\n");
                    DisplayBoard(mine,ROW,COL);
                    break;
                }else{//不是雷
                    //统计(x,y)周围有几个雷
                    int count = get_mine_count(mine,x,y);
                    show[x][y] = count + '0';//转化成数字字符
                    DisplayBoard(show,ROW,COL);
                }
            }else{
                printf("输入的坐标非法，请重新输入\n");
            }
        }
    }
    if(win == row*col - EASY_COUNT)
    {
        printf("恭喜你，排雷成功\n");
        DisplayBoard(mine,Row,Col);
    }
}

int get_mine_count(char board[ROWS][COLS],int x,int y)
{
    return (board[x-1][y] + board[x-1][y-1] + board[x][y-1] + board[x+1][y-1] + 
            board[x+1][y] + board[x+1][y+1] + board[x][y+1] + board[x-1][y+1] - 
            8*'0');
}































